Nikola has been obsessed with technology since he was about five years old and his father brought home a computer from work. He quickly learned how to break it… and then, in turn, fix it (else he couldn’t play his games). He discovered that he experienced great joy in helping others figure out how to work their computers which ultimately led him to pursuing a career in the UX field.
Nikola’s been excited about touch-less, gesture, voice, and gaze-based interfaces since he first encountered them in science fiction. During his Master’s at DePaul HCI his capstone focused on the topic, over seven years ago. He backed the Oculus Rift on Kickstarter five years ago (in 2012) and has been anxiously anticipating the days when computing no longer consists of tapping and swiping on glass rectangles.
UX Camp 2017
Designing for All the Rs (VR/AR/SR/MR/HR/etc.)
The world is rapidly changing, there are more and more companies taking notice of VR/AR (and often both) becoming anxious to experiment and have something of their own in that space. This talk will examine what’s available to consumers today, devices that are just around the corner and what impact there will be to best design practices when the user interface is viewed via a HMD (Head Mounted Display).
Why you should check out this talk – even if your company isn’t actively producing VR/AR experiences yet you will learn what the possibilities are and get a glimpse into things to come as well as different applications in various industries – Augmented and Virtual Reality revenue forecast is to hit $120 billion within three years (by 2020).