As a designer, Billy is his happiest when designing for a greater purpose. Whether it’s creating ways for users to enjoy their experience more seamlessly or complete a task more efficiently, he always places the people at the center of what he creates. He currently works as a Design Educator at Balsamiq, a design software company, where he helps designers and product folks learn best practices of all phases of UI and digital product design. Previously, he led large UX teams at various corporations’ internal design groups, such as Threadless, where he led the design and development of several mobile applications, the design of the Artist Shops program, and facilitated partnerships.
Billy’s passion for making started at an early age, but it wasn’t until college that he became fascinated by all forms of design. He prides himself in bringing the creative community together and does so by hosting creative events in partnership with local design groups, as well as mentoring young designers by facilitating portfolio reviews and project critiques. He is also an Adjunct Lecturer at Northwestern University’s Segal Design Institute.
For more, keep up with Billy on Twitter as @billycarlson.
UX Camp Winter 2021
Revisiting Wireframes — Techniques & Principles for the Whole Team
Wireframes are not only design artifacts, they are also effective communication tools. Learn how wireframes can be used in multiple ways throughout the product design process to ensure that user goals are clear, many ideas are explored, and developer hand-off is more seemless.
UX Camp Summer 2020
The 10 Principles of Effective Wireframes
Wireframing should be a part of every digital design project and each team should have a hand in making them. You don’t even need a computer to create great wireframes—a sketch on a white board works just as well if you’re doing it right. And what is doing it right? I’ve identified 10 principles that can help make the daily life of working on digital products a bit easier.
There are lots of teams working together to create products, however only one seems to properly communicate to everyone visually: The design team. We all encounter problems in our everyday life and there are times when we devise solutions to fix those problems, and that is a design. And that, indeed, makes us all designers. In this presentation, I will explore why everyone should wireframe and tips on how to make the wireframing process a collaborative success.