Leadership By Design 2015: Prototypes, Process & Play
Sometimes You Need to Draw Animals
This is my story of going to the edge of burnout and back again. When I quit my first startup job in 2011, I did so thinking I might not be able to make anything ever again. Since then, I’ve devoted most of my personal time to working on this as a design problem.
As people who make things, burnout — and the inevitable sequel to it, maker’s block — is something we all face. It might be big, it might be small, mine was pretty big. I’ll share my favourite tools for solving and preventing burnout, as well as what factors contributed to it in the first place.
(There will also be drawings of animals.)
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