Menu

Chicago Camps

UX Camp Home Edition

Saturday, June 13, 2020

Online — Everywhere — 10AM CT

Details

UX Camp: Home Edition is a 1-day mini-conference delivering design goodness to you, where ever you may be.

On Saturday, June 13, 2020 at 10AM CT, from where ever you are—be that a deck, a patio, a kitchen table playing double-duty as a home office, couch with someone crawling all over you, or some place close enough to someone else’s wifi to make it free to access (and far enough away to make it not awkward, bud), we’re serving up 2 awesome keynotes that bookend 4 really great presentations!

Normally, we’d all be heading to downtown Chicago for some (hopefully) nice weather, great views, city sounds, and then the abundant food and snacks that we like to provide from the comfort of Columbia College Film Row.

Things are different now, and we want to do something that is great for our community, spreads to the broader community, and still provides opportunity for presenters to present and attendees to learn. We’re giving this a shot, and we hope you’ll give us a shot, too!

Here’s what we’re doing:

  • The first 20 tickets to UX Camp: Home Edition are only $5! (Sold out)
  • The rest of the UX Camp: Home Edition tickets are $10!

And you know, we thought we should do better, especially now. So here’s what else we’re doing:

  • We’ve got a pool of “Need 1, Take 1” tickets that are available to anyone who has been impacted by COVID-19 in anyway and wants to attend.
  • We’ve also got a “Pay What You Can” option (starting at $2; we pay the fees) that anyone can take advantage of

We’re happy that we’re able to do this; it feels good. And we want others to also feel good, so we’re doing more:

  • Anyone can purchase a “Pay It Forward” ticket for someone else who may need it.
  • Anyone can purchase a UX Camp: Home Edition t-shirt from Nerditees for $12—and we’ll add another “Pay It Forward” ticket to the pool.
UX Camp: Home Edition t-shirt

We are continually looking for additional ways to make this a special event. Thanks to our first 2 sponsors (Balsamiq and U.Group), we’re opening registration with 55 Pay It Forward tickets available.

Meet Our Awesome Sponsors

Our sponsors are helping to make this event special and paying it forward by showing support for UX Camp: Home Edition.

We’re actively looking for sponsors for UX Camp: Home Editon. If you’re interested, or if you know someone we should talk to, please let us know!

We also have options for immediate purchase at registration.

Keynotes

Kim Goodwin

Kim Goodwin
Author, Designing for the Digital Age

You may know Kim Goodwin from her bestselling book, Designing for the Digital Age. Kim is a consultant who helps organizations build their UX capabilities. She has served as VP of Product & UX at PatientsLikeMe and as VP Design & General Manager at Cooper, leading an integrated practice of interaction, visual, and industrial designers and the development of the acclaimed Cooper U design curriculum. Kim has led projects involving a tremendous range of design problems, including Web sites, complex analytical and enterprise applications, phones, medical devices, services, and even organizations. Her clients and employers have included everything from one-man startups to the world’s largest companies, as well as universities and government agencies.

For more, keep up with Kim on Twitter as @kimgoodwin.

Stephen P. Anderson

Stephen P. Anderson
Founder, The Mighty Minds Club

Stephen P. Anderson is a design leader focused on workforce learning and organizational development. And he’s on a mission: To make learning the hard stuff fun, by creating “things to think with” and “spaces” for generative play. Through custom-designed toolkits, on-site training, and via The Mighty Minds Club, Stephen helps product teams work through their most difficult situations. As a keynote speaker, Stephen continues to challenge and inspire audiences as he exposes the quirky connections between games, play, learning, interactive visualizations, and other exciting topics. Stephen is excited to share his newest book Figure It Out: Getting From Information to Understanding, which is now available for purchase.

For more, keep up with Stephen at poetpainter.com or on Twitter as @stephenanderson.

Schedule

Kick-off
TBA
Opening Keynote
Break
Matthew Eng
Research Your Team First: Key Communication Techniques to Build Trust & Clarity in Product Teams
Break
Billy Carlson
The 10 Principles of Effective Wireframes
Lunch
Michelle Schulp
Design for Interaction: Using Animation to Enhance User Experience
Break
Jabali Williams & Sunny Stueve
Navigating Your UX Career — From Early Growth to the Fork In the Road
Break
Kim Goodwin
Closing Keynote
Closing Ceremonies

Speakers

Billy Carlson

Billy Carlson
Design Education, Balsamiq

Billy currently works as a Design Educator at Balsamiq, a design software company, where he helps designers and product folks learn best practices of all phases of UI and digital product design. He also serves as an adjunct lecturer at Northwestern’s Segal Design Institute teaching introductions to Human-Centered Design and UX Design.

Previously, he led large UX teams at various corporations’ internal design groups. He also led the design and development of several mobile applications, the design of the Artist Shops program, and facilitated many partnerships as the Director of User Experience at Threadless.

When he is not at his desk, you can find Billy at home telling bad dad jokes to his wife and four children, or replaying the Cubs World Series win, over and over again.

For more, keep up with Billy on Twitter as @billycarlson.

The 10 Principles of Effective Wireframes

Wireframing should be a part of every digital design project and each team should have a hand in making them. You don’t even need a computer to create great wireframes—a sketch on a white board works just as well if you’re doing it right. And what is doing it right? I’ve identified 10 principles that can help make the daily life of working on digital products a bit easier.

There are lots of teams working together to create products, however only one seems to properly communicate to everyone visually: The design team. We all encounter problems in our everyday life and there are times when we devise solutions to fix those problems, and that is a design. And that, indeed, makes us all designers. In this presentation, I will explore why everyone should wireframe and tips on how to make the wireframing process a collaborative success.

Jabali Williams

Jabali Williams
Director of User Experience, U.Group

As Director of User Experience, Jabali’s impact spans both clients and disciplines. From working on multi-award winning website redesigns to leading the growth of the user experience discipline—to include both content strategy and UX/UI design—Jabali walks the line between hands-on support and strategic oversight.

Jabali can be found regularly at local UX events and has spoken at several meetups, conferences, and institutes of higher education including: GoodGovUX, UXPA, and the University of Maryland.

For more, keep up with Jabali at jabaliwilliams.com or on Twitter as @jawidesign.

Sunny Stueve

Sunny Stueve
Senior UX Architect, U.Group

Sunny Stueve is a Senior User Experience Architect in Washington, DC. For the last several years, she has focused on incorporating human centered methodologies, intuitive design, and research into the agile processes of complex, large-scale, enterprise applications in support of National Security missions. She’s currently leading a UX team in support of the US Customs & Immigration Services. Sunny is a user advocate, a UX evangelist, a minimalist designer, an empathetic listener, and a lifelong learner.

Jabali & Sunny present:

Navigating Your UX Career — From Early Growth to the Fork In the Road

There’s plenty of resources on how to land your first job in UX — we want to help you take the next step…and the next. When you’re getting started, every new project is an opportunity, but how do you identify the ones that will prepare you for your next role? What skills and experiences are hiring managers looking for in mid-to-senior level positions? And once you achieve Senior level, what’s next?

Sunny and Jabali will share their experiences—having seen both sides of the hiring table. They’ve grown their careers, they’ve grown teams, and they’ve shared the experience of reaching the summit and wondering what to do next. At that fork in the road, they didn’t exit; they got creative. This discussion will help you take a hard look at the work you’re doing today and how it can shape the next step in your UX career.

Matthew Eng

Matthew Eng
Design & Research Lead, IBM Design

Matt is a Design and Research Lead for IBM Design. He has worked on projects for companies such as American Airlines, AT&T, Ogilvy and Symantec. During these projects, he has conducted numerous design and research efforts that helped to align and focus stakeholders with diverse needs. His experience leading small teams of designers and researchers at IBM, has helped him to discover new techniques for bringing together multidisciplinary teams and internal stakeholders into the research and design process for quicker alignment.

When he is not untangling team priorities, he shares his lessons and experiences with other communities such as UX Australia, Euro IA, ADDC Barcelona, Big Design, and TEDx San Antonio.

For more, keep up with Matthew at tapswipeclick.com or on Twitter as @engmatthew.

Research Your Team First: Key Communication Techniques to Build Trust & Clarity in Product Teams

Instead of trying to “win” an argument, what if we invested in understanding our counterparts’ and stakeholders’ needs first with the goal of building their trust? We are passionate about our work, and in collaborative environments, we need to align our differing views of user needs, innovative ideas, and product vision across disciplines and management levels. This often means we spend a lot of time pitching our concepts for adoption into a product roadmap.

In this talk, you will learn communication techniques to uncover the key problems that cross-functional teams can rally around. We will also cover how to apply these techniques to help our teams feel more prepared for conversations about project scope, priority shifts, and even work-place conflicts.

Michelle Schulp

Michelle Schulp
Independent Digital Designer & Developer

Michelle is an independent graphic designer and frontend developer in Minneapolis. Prior to beginning her career, she studied Visual Communications, with minors in Psychology and Sociology. As her work progressed, she also branched into front-end development and user experience design to round our her skillset. This combination of disciplines led her to adopt a strategy-based approach to design, focused on solving tangible problems and achieving real goals based on how people think.

Now, she collaborates on projects with clients ranging from solopreneurs to enterprise. She loves the open source community, and when she is not working on projects she speaks/volunteers/organizes at events and workshops around the country. Her passions are communication and empowerment, and she believes in the power of “Why?”

For more, keep up with Michelle at marktimemedia.com or on Twitter as @marktimemedia.

Design for Interaction: Using Animation to Enhance User Experience

Modern browsers, JavaScript libraries, and CSS3 have made it easier than ever to create exciting, dynamic animated experiences within web interfaces. But we have also seen the unfortunate side effect of trying to do too much: websites that are resource hogs, eating up bandwidth and slowing load times to a crawl, all for effects that are ultimately just there for the “show” factor.

This talk will discuss how to use these animation skills for good: to establish context, convey status, give feedback, and yes, even add a little delight. Along the way, we’ll discuss the principles of animation that guide everything from your favorite feature films to the actions of a button on your screen, and learn how deliberate animation choices can improve the experience for your user. We will also touch on the available tools in JS and CSS and how to choose which one is the right one for your animation task.

Location

UX Camp: Home Edition will be 100% online and from where each of us are. And then, later, we’ll share on Vimeo so you can watch and learn again, watch what you’ve missed, or share with your internet pals.

Chicago Sponsors Camps

  • Rosenfeld Media
  • Simplecast
  • Lead Honestly
  • Columbia College Chciago

Code of Conduct

All attendees, speakers, sponsors and volunteers at our conference are required to agree with the following code of conduct. Organizers will enforce this code throughout the event. We are expecting cooperation from all participants to help ensuring a safe environment for everybody.

The Short Version
Full Version

Our conference is dedicated to providing a harassment-free conference experience for everyone, regardless of gender, gender identity and expression, age, sexual orientation, disability, physical appearance, body size, race, ethnicity, religion (or lack thereof), or technology choices. We do not tolerate harassment of conference participants in any form. Sexual language and imagery is not appropriate for any conference venue, including talks, workshops, parties, Twitter and other online media. Conference participants violating these rules may be sanctioned or expelled from the conference without a refund at the discretion of the conference organizers.