2015

Leadership By Design 2015: Prototypes, Process & Play All of Us Are Smarter Than Some of Us: How to Harness Your Team’s Collective Intelligence Until relatively recently, innovation was considered the domain of a select few “gifted” thinkers who sit...
  • August 7, 2015
  • 3 Min Read
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Leadership By Design 2015: Prototypes, Process & Play Advancing Strategic Design Without Going Against the Current Enable your organization to embrace and profit from the benefits of a design-led work culture. Culture change is often perceived as long and slow—but...
  • August 7, 2015
  • 3 Min Read
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Leadership By Design 2015: Prototypes, Process & Play Redesign Our Design Thinking Design is beautiful and beautiful things are well-designed. While this is true, it isn’t the whole truth—aesthetics definitely are NOT everything. Sometimes the best design isn’t what you...
  • August 7, 2015
  • 2 Min Read
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Leadership By Design 2015: Prototypes, Process & Play How to be a Designer CEO at a Startup without Being a Jerk As designers we’re told to practice empathy, learning our users’ habits, unspoken needs, and desires. We use that knowledge...
  • August 7, 2015
  • 2 Min Read
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Leadership By Design 2015: Prototypes, Process & Play 5 Tips for Designers from a Terrible Designer I’ve been in the position to lead designers toward best-in-class, top-notch design for some of the most well-known brands in the world. Funny thing...
  • August 7, 2015
  • 2 Min Read
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Leadership By Design 2015: Prototypes, Process & Play So You’ve Got A Seat At the Table. Now What? In recent years we’ve seen an emergence of design-led and design driven companies. Breathless articles in technology blogs herald the rise of...
  • August 7, 2015
  • 3 Min Read
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Leadership By Design 2015: Prototypes, Process & Play Theft, Tributes & Collaboration The best things in our world are built on top of the ideas and discoveries of others. Yet we all feel like we have to be original in...
  • August 7, 2015
  • 2 Min Read
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Leadership By Design 2015: Prototypes, Process & Play Closing Keynote: 15 Lessons from 15 (well, 16) Years in User Experience Jesse James Garrett shares 15 Lessons from 15 (well, 16) Years in User Experience and shares an intimate, candid presentation...
  • August 7, 2015
  • 2 Min Read
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Leadership By Design 2015: Prototypes, Process & Play Creativity Imperative Creativity and innovation are now hailed as the most important contributors to the growth of the economy. It’s imperative that environments are structured so creativity and innovation can thrive. Good...
  • August 6, 2015
  • 2 Min Read
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Leadership By Design 2015: Prototypes, Process & Play Design What Really Matters Designers love to delight customers with look and feel. But if a product doesn’t solve a real problem, customers won’t care how pretty it is. For design to...
  • August 6, 2015
  • 2 Min Read
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