Jen Myers
Jen Myers is a technologist, speaker and educator, and currently a Curriculum Director of Software Developer Content at Pluralsight. She has been involved with Girl Develop It, an organization that provides introductory programming classes for women, as a chapter leader, instructor and advisor since 2011 and founded a series of mother/daughter coding workshops called Code and Cupcakes Chicago. She has spoken widely about design, development and diversity, and focuses on finding new ways to make both technology and technology education accessible to everyone.
For more, keep up with Jen at jenmyers.net or on Twitter as @antiheroine.
Presentations
UX Camp: Front-End Camp 2017
Move at a Reasonable Speed & Balance Things
We know that the rapid pace of technology makes a challenging task for its creators and practitioners to keep up with its perpetual innovations. Those of us who inhabit the nebulous front-end design/development world, with its constantly changing tools and complexity, know this truth twice over. All of which suggests that it’s worthwhile to pause from time to time to think about how we think about it all. Let’s consider how the speed of technology affects our product quality, our continuing education and our community connection, and whether or not the philosophies we often use to navigate this world are likely lead us to the result we really want.
Leadership By Design 2015: Prototypes, Process & Play
Cartoon Creativity: What I Learned from Chuck Jones
Lessons sometimes come from unlikely sources, which is why one of modern history’s richest sources of inspiration for creativity, leadership and culture-building often goes overlooked: the mid-twentieth-century animator Chuck Jones, otherwise known as one of the fathers of Bugs Bunny and a myriad of other Warner Brothers cartoon characters. The environment he worked in grew out of an unique mix of talent, philosophy and pragmatism that all industries and artists alike can learn from. Plus: cartoons. So who wouldn’t want to learn how to work like he did? Let’s find out how.
UX Camp 2013: Prototype Camp
Adventures in Prototyping: How To Make Simple, Solid HTML/CSS Prototypes
You need a prototype and you need it fast. Chances are, you’d also like it to look nice, be built on solid code and represent both the functionality and feel of the final intended product. With a good foundational knowledge of cutting-edge markup practices, design principles and readily available tools, it is in fact possible. This presentation will provide a look at the static site generators and style frameworks available, how to pick the right ones for your projects, and the process of using them to create quick, beautiful, representative prototypes.