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Chicago Camps

UX Camp

Saturday, April 30, 2016

Columbia College Film Row – Chicago

Photo: Anne Worner

Details

UX Camp is a full day of UX Goodness–we’ll leave few topics uncovered and you’ll learn current topics and improved upon standards in one of the hottest fields today!

If you’re just getting your start in UX and you’re hoping to learn more, or you’ve been in the field awhile and want to stay current, UX Camp is for you. A full day–3 full tracks–of UX talks, surrounded by impressive keynotes and all for a great price that includes your lunch.

Sign up now–these tickets go fast!

Interested in Sponsoring UX Camp?

We’re actively looking for sponsors for UX Camp. If you’re interested, or if you know someone we should talk to, please let us know!

Meet Our Awesome Sponsors

These fantastic sponsors are helping us bring this great event to you.

Keynotes

Carolyn Chandler

Carolyn Chandler
Co-founder & Chief Instructor, School for Digital Craftsmanship

Carolyn has been working in the field of User Experience Design for over 16 years, as a consultant and practice leader for companies such as Open Text, Manifest Digital, and Mira Fitness. Now an independent consultant with Eight Bit Studios, her areas of specialty include design strategy, team workshops, interaction design, information architecture, and user research and modeling. She has co-authored A Project Guide to UX Design with Russ Unger (now in its second edition) and Adventures in Experience Design with Anna van Slee. Due to her work in teaching and mentoring students and start-ups, Carolyn was named one of “Chicago’s Tech 50” by Crain’s Magazine.

For more, keep up with Carolyn at dhalo.com or on Twitter as @chanan.

Lessons Learned from the World of Wearables

Apple Watch, Fitbit, Jawbone, Misfit… fitness-related wearables have exploded over the past few years. Their promise, like the promise of many other kinds of wearables: a deeper understanding of personal data and the encouragement to make positive change. How well has this promise been carried out… and what other kinds of wearables are getting traction?

In this session Carolyn will share some of the UX lessons learned after working for Chicago wearables start-up, Mira Fitness. We’ll cover research on the wearables user experience, brand and product differentiation, and common industrial design considerations, as well as some stories from this year’s Consumer Electronics Show which featured everything from smart clothes to virtual reality headwear.

Cornelius Rachieru

Cornelius Rachieru
Managing Director, Ampli2de

Cornelius is Managing Director at Canadian UX consultancy Ampli2de Inc. and is the co-chair and lead curator of CanUX, Canada’s largest and longest running UX event.

Over the past 15 years, he specialized in managing large enterprise scale transformational UX projects (while leading the UX practices at Deloitte Canada and Shaw, one of the country’s largest telecommunications conglomerate).

For more, keep up with Cornelius at ampli2de.com or on Twitter as @corneliux.

UXers Are from Mars, BAs Are from Venus

Looking back at my 15+ year career in user experience, I found that the relationship between UX professionals and business analysts (BAs) is a great indicator of whether a project will be successful or not. This presentation will look at the mutual perception between BA and UX teams, the historical source of their differences, the best ways to start tackling projects together, and why UXers should not loose arguments over design decisions with BAs (this may even have something to do with starting to practice your very own Jedi mind tricks).

Schedule

Registration & Breakfast
Carolyn Chandler
Lessons Learned from the World of Wearables Keynote
Morning Break
Rooms Blue (Main) Red Yellow
Sean Johnson
How to Guarantee Product Failure
Stacy Kvernmo
Curing Design Complacency
Jamie McAtee
Get the Whole Team Together & Design Jam
Break
Will Hacker
Sketch-to-Code Prototyping: Moving Faster to Final Designs
Rachel McClung
Type Trials
Katie Swindler & Dennis Ellis
The Checkbox That Ruined My Life: Exposing Manipulative Design
Lunch
Natalie Kurz
Vocal Exercises: Finding Your Voice
Phil Balagtas
Shaping Signals: Preparing for the Future through Speculative Design
Rizwan Javaid
You Too Can Be a Sketching Machine
Break
Scott Sullivan
Wearable Devices & Everyone
Lauren Johnson
Fostering Empathy in Collaborative Development
Kavitha Krishna
Content First for Better User Experience
Afternoon Snack
Cornelius Rachieru
UXers Are from Mars, BAs Are from Venus Keynote
Closing Ceremonies

Speakers

Dennis Ellis

Dennis Ellis
UX Strategist, FCB

Dennis studied and graduated with a philosophy degree from Indiana University, then hung around and earned an M.S. in Human-Computer Interaction from Indiana University School of Informatics. His approach to UX blends humanism, aesthetic philosophy, and a deep respect for design process and collaboration. Currently he works for FCB in Chicago fighting everyday to erase the myth that business goals and users goals are different. Its all a human thing, really.

For more, keep up with Dennis on Twitter as @ixdennis.

Katie Swindler

Katie Swindler
UX Director, FCB

Katie currently leads experience strategy for a wide range of B2C and B2B clients at FCB. Her background in theatre lends a unique perspective on storytelling through experiences. At FCB, she merges emotion and utility, storytelling and technology to create engaging and measurably impactful experiences for brands including Jack Daniels, Cox Communications, Peterbilt & Kenworth truck parts (PACCAR Parts), and Toyota Financial Services. Prior to joining FCB, Katie led multiple digital initiatives for global brands such as Wiley Publishing, including web properties for their popular Everything DiSC team assessment tool (And if you were wondering, the assessment accurately identifies her as a strong D.)

Dennis & Katie present:

The Checkbox That Ruined My Life: Exposing Manipulative Design

Marketers and experience designers know that subtle nudges toward a specific action can make a huge impact on human behavior. The science of behavior change combined with the emotional drive of good marketing is powerful stuff. But as Spiderman taught us, “With great power comes great responsibility.” What does it look like when that power is abused? It might be blatant like a four-screen email opt-out process (Yes, I really do want to unsubscribe). Or it might be subtle like a credit card company pre-checking “Pay Minimum Due” on their online payment form. Learn to expose designs that cross the line between persuasion and manipulation and avoid the pitfalls in your own work. #uxhero

Kavitha Krishna

Kavitha Krishna
Senior UX Consultant, CUNA MUTUAL Group

Kavitha Krishnan aka lifelong champion for UX is a passionate UX professional who enjoys solving problems, organizing information and designing interactions. Currently, she is a Senior UX Consultant with CUNA MUTUAL Group at Madison, WI after working for companies like EMC Corporation, Dell, SmartBear and American Family Insurance.

Kavitha has a Masters in Computer Applications from India and worked as a software programmer before entering the magical world of UX. She also has a masters in Engineering Management from Tufts University and is currently pursing a masters in Human Factors in Information Design from Bentley University. Recently, Kavitha formed a local chapter for Ladies that UX in Madison, WI.

Content First for Better User Experience

Do you miss major opportunities because your organization iterates User Experience (UX) designs without content insights? Does your organization make you wait until the final stages of the project release to unite content and design? Then you are in the right place. In my talk, I will explain;

  1. Why is content first for better UX?
  2. Why working without content is a flawed process?
  3. Work around when the content is not yet available – examples and personal experiences when I designed without the content
Jamie McAtee

Jamie McAtee
Senior UX Designer, Deloitte Innovation Lab

Jamie McAtee is a Senior User Experience Designer with Deloitte’s Innovation Lab working on enterprise and consumer applications. Prior to Deloitte, she worked for Turner Broadcasting System, designing enterprise applications for the entertainment division. She holds a Master’s degree in Human Computer Interaction Design from Indiana University, Bloomington.

For more, keep up with Jamie on Twitter as @jmcatee.

Get the Whole Team Together & Design Jam

Stumped for design ideas for a screen or a workflow? Want to explore different perspectives? Some of your best resources are your team members. Not just other designers or your Business Analyst, but your developers and project manager. Get the whole team sketching ideas around a specific screen or workflow. Using the design jam technique, it will only take one hour for you to get multiple ideas from different perspectives, and improve team chemistry as well.

This talk will outline the materials, setup and outline some rules for putting together a design jam. It will also discuss convincing your team to try out the technique. My team loved doing this exercise and would ask to do a design jam when we had a problem we were trying to work out — Yours will too.

Lauren Johnson

Lauren Johnson
Interaction Designer, Goodspark

Lauren Johnson is the Coordinator of the Interaction Design major and Web Development minor in the Interactive Arts and Media (IAM) Department at Columbia College Chicago, and has been a faculty member in this program since 2006. She received her Masters in Education, Learning Design and Leadership, New Learning, from the University of Illinois, where she studied knowledge acquisition and educational theory through the lens of usability and technology. She teaches interface design, interaction theory, user experience and usability, and collaborative development. She also runs an interaction design company, Goodspark, which focuses on content management systems and usability analysis for small businesses, with a specialization in women-owned businesses and creative firms.

For more, keep up with Lauren at goodspark.com.

Fostering Empathy in Collaborative Development

Your team is a slick machine that has no problem shipping, but how do you create a team with shared empathetic vision? From brainstorming to scenarios, sketching, and personas; we’ll take a look at ways to help your team become more aligned in how they think about participant-centered design.

Natalie Kurz

Natalie Kurz
Innovation & Technology Fellow, UX, Consumer Financial Protection Bureau

Natalie Kurz is currently working on content and UX projects as a Technology & Innovation Fellow for the Consumer Financial Protection Bureau. She’s spent the last 16 years in the content biz, crafting content strategies for clients like Canon, Marshfield Clinic, Jiffy Steamer, CenturyLink and Express-Scripts.

She has a masters in journalism from NYU, a love of good science fiction novels and a phobia of blueberries. And she’s a staunch believer that poor usability is never compensated for by good design, simplicity takes work, and the client is always right except when they aren’t.

For more, keep up with Natalie on Twitter as @beautytruth.

Vocal Exercises: Finding Your Voice

You often hear about “writing with one voice” within an organization. But before you can do that, you have to define that voice. So what does that even mean? How do you do that? And once you do, how can you communicate that to other writers so everyone can “write with one voice?”

In this talk I’ll walk through:

  • Ideas to facilitate conversations with stakeholders about shaping your voice and tone
  • Methods for quickly establishing your voice for users
  • Ways to draft guidelines that help content creators employ the voice effectively in their writing
  • Tips for testing your voice with users
Phil Balagtas

Phil Balagtas
Senior Designer, GE Aviation

Phil has been a Visual and UX Designer since 2001, and has experience designing across a variety of devices and platforms within non-profit, retail, advertising, and enterprise software organizations. He is currently a Senior Designer and Researcher for Digital Solutions within GE Aviation working with airlines to use big data to improve operational and fuel efficiency. He is also founder and organizer of the San Francisco Critical Design and Speculative Futures meetup group where he hosts speakers and educators as well as conducts workshops to develop methods and frameworks for designing for the future.

For more, keep up with Phil on Twitter as @neshacom1.

Shaping Signals: Preparing for the Future through Speculative Design

What methods can we use to stimulate creativity while considering future ecosystems and challenges? Speculative and Critical Design are approaches that operate within Design Thinking that can be used as tools to surface and address social, cultural, and ethical issues that design for the future can bring. While it’s been labeled alarmist and sensational, it enables versatile thinking and serves as a platform for discovery, conversation, and awareness that can help fuel different perspectives of the future…alternate futures, potential futures, some desirable…some not. It’s up to us to use these exercises and inspiration to craft the right future built with imagination and responsibility.

This talk will walk through selected projects that play in the realm of Speculative Design and make the case for how it can be used to understand different challenges the future may hold. Dancing between dystopic futures that address famine and overpopulation to more light-­hearted Design Fiction, we’ll introduce design lenses that will allow participants to investigate signals in the present, project them into a point in the future, and manifest a product or service with considerations of the state of the future environment.

Rachel McClung

Rachel McClung
Senior Visual Designer, Workiva

From a young age, Rachel knew she wanted to create digital experiences. The educational computer games at her local library were intended to teach kids a few things about colors and numbers, but for Rachel, the takeaways were even bigger.

Rachel graduated summa cum laude from Judson University with a Bachelor of Arts in Visual Communications. She also studied multimedia design at De Montfort University in the UK. Having worked at startups both large and small, she understands the diverse challenges faced by user experience designers.

Today, Rachel is a senior visual interface designer for Workiva, maker of cloud-based financial reporting software for the Fortune 500. She is a member of AIGA, the professional association for design, and a chapter advisor for AIGA Iowa.

When not contemplating the finer points of icon design, she can be found practicing vinyasa yoga and romping with her dog, Maple.

For more, keep up with Rachel at rachelmc.com or on Twitter as @rachelmc.

Type Trials

As denizens of the digital age, we are surrounded by typography. The purpose of typography in user interface design is not to provide decoration or unique brand value, but rather to display legible information and to communicate with the user.

Learn about the history of digital typography and the bespoke typography used by industry heavyweights in their products today. Gain practical insights for selecting type for your own product and understand emerging trends for consistent cross-device experiences.

Rizwan Javaid

Rizwan Javaid
UX Designer, Closed Loop

Rizwan is a UX Designer at Closed Loop in Roseville, CA. He creates intuitive, persuasive, and profitable user experiences. His passion lies in solving design problems and sharing his knowledge with others. He is the creator of the UX Alphabet app, a handy reference app of UX concepts.

For more, keep up with Rizwan at rizwanjavaid.com or on Twitter as @rizwanjavaid.

You Too Can Be a Sketching Machine

It’s intimidating to be called out to sketch or draw anything—and even worse when you’re doing so with people who have the word “designer” in their title. Don’t worry—the confidence you need to put your pencil to paper and start to sketch is close at hand! With the addition of a few simple approaches, you can begin to incorporate sketching into your daily activities. Even better: you can begin to coach others, even non-designers or designers-who-don’t-really-draw, to use sketching to jumpstart their sketching skills.

Scott Sullivan

Scott Sullivan
Applied Designer, Adaptive Path

Scott Sullivan is an applied designer at Adaptive Path in San Francisco. He has a background in theater, modern dance, creative technology, interactive performance art, and visual design. He is happiest getting his hands dirty building things that may or may not have a purpose.

Before joining Adaptive Path, Scott was a digital product designer at Involution Studios, and was heavily involved in launching and evolving startups. He has experience in many problem spaces—Education, Energy, Finance, Social Media and Digital Publishing.

For more, keep up with Scott at scottis.me or on Twitter as @scotsullivan.

Wearable Devices & Everyone

Wearable devices are still in the “Wild West” phase, but we’re finally starting to learn enough about them that we can start making more intentional decisions. This talk will cover the entire wearable device ecosystem from raw data inputs to prescriptive feedback and emerging behavior change models.

Specific topics:

  • Why the Apple Watch is electric garbage, for now
  • Wearables for others: Narrative Clip vs Google Glass
  • Non-quantitative wearable devices?
  • The digital behavior change landscape
  • Manual input doesn’t work
Sean Johnson

Sean Johnson
Partner, Digital Intent & Founder Equity

Partner at Digital Intent and Founder Equity. Professor of innovation and entrepreneurship at Kellogg. Pale person.

For more, keep up with Sean at sean-johnson.com or on Twitter as @intentionally.

How to Guarantee Product Failure

Many user experience professionals design screens and flows imagining a user is already bought in, with dashboards full of activity and full friend lists. But getting a user to that point requires a tremendous amount of thought. Onboarding and first time UX represent the most important and most overlooked part of product design, leading to subpar experiences and failed products.

In this discussion we’ll do a deep dive into why onboarding matters and discuss dozens of practical tips for getting users to that “aha” moment.

Stacy Kvernmo

Stacy Kvernmo
Senior UX Designer, Collegis Education

Balancing a love of design and writing code, Stacy Kvernmo has enjoyed the past 14 years working as a designer and front-end developer for numerous agencies as well as running her own business. She is a Senior UX Designer at Collegis Education where she manages a team of interaction designers focusing on clients in higher education.

Stacy is a fan of open source projects and is a co-organizer of the Naperville WordPress Meetup Group. When she’s not in full geek mode, you can find Stacy on her yoga mat, often sharing her home studio (just a room, but studio sounds fancy) with her dogs or children.

For more, keep up with Stacy at kverica.com or on Twitter as @stacykvernmo.

Curing Design Complacency

We may have a design epidemic on our hands: Complacency. Many factors can contribute to becoming complacent as a designer, and fortunately there are numerous ways to push your work beyond “good enough”! I’ve spent many years exploring techniques that can get designers out of their comfort zone and break away from the “this what we’ve always done” mind set. Together, we will walk through the symptoms and discuss treatment options.

Designers have a greater impact on this world than we realize. Far too often I’ve seen designers settle for less than what they are capable of. Putting time and effort into a big pile of blah can leave us feeling powerless and unmotivated. Let’s focus on how to keep pushing past the status quo to create something in which we can all be proud.

Will Hacker

Will Hacker
Interaction Design Manager, Cars.com

Will Hacker is a Manager of Interaction Design at Cars.com, where he leads a team responsible for experience design and usability for a portfolio of consumer-facing automotive shopping, research, and financing products. He is also the author of Mobile Prototyping with Axure 7, and his work has appeared in Boxes and Arrows, Mobile Commerce Daily, Smashing Magazine, UX Booth, and UX Magazine. Will is a frequent speaker at design events in Chicago.

For more, keep up with Will at willhacker.net or on Twitter as @willhacker.

Sketch-to-Code Prototyping: Moving Faster to Final Designs

Prototyping in code, and making use of established pattern libraries, allows UX design teams to have greater control over how their work is executed across devices. This model lets designers do what they do best: think about experiences and interactions, and not the ins and outs of the latest prototyping tool. It also frees designers from having to wait for the development team to see if their designs will work as planned, and can speed time to market by delivering working HTML and CSS to the technical team.

This talk takes you behind the curtain to see how a real design team is using a sketch-to-code approach to prototyping that gets it to testable responsive designs faster than traditional prototyping approaches. If you’re looking for ways to add more agility to your design and build process, this talk is for you.

Location

Columbia College Film Row

We are big fans of our venue and sponsor: Columbia College in Chicago. Columbia is a great place to learn and upgrade your design skills and we’re excited to partner with them!

Columbia College

About Columbia College

Columbia College Chicago is an institution of higher education specializing in arts and media disciplines, with nearly 12,000 students pursuing degrees within 120 undergraduate and graduate programs.

Check out Columbia College.

Where to Park?

There are several easy-access parking garages available in the surrounding blocks.

Where to Stay?

Coming from out of town? We recommend staying at The Congress Plaza Hotel on Michigan Avenue in the heart of Chicago.

Chicago Sponsors Camps

  • Rosenfeld Media
  • Simplecast
  • Columbia College Chciago
  • WeWork

Code of Conduct

All delegates, speakers, sponsors and volunteers at any Chicago Camps, LLC event are required to agree with the following code of conduct. Organizers will enforce this code throughout the event.

The Short Version
Full Version

Be respectful of other people; respectfully ask people to stop if you are bothered; and if you can’t resolve an issue contact the organizers. If you are being a problem, it will be apparent and you’ll be asked to leave.