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Chicago Camps

Sketch Camp

Saturday, November 2, 2013

Harrington College of Design – Chicago

Details

Sketch Camp spends a full day taking a deep dive into the world of sketching! Bring your favorite pencils, erasers, and a fresh Moleskine to fill up with all you can sketch!

Spend the day learning how to add a variety of sketching techniques to your existing work process–or learn from super smart folks who can help you upgrade your existing skills. Either way, you’ll be sure to have fun filling pages with every session you take part in!

Meet Our Awesome Sponsors

These fantastic sponsors are helping us bring this great event to you.

Keynotes

Dan Klyn

Dan Klyn
Co-Founder, The Understanding Group (TUG)

Dan Klyn, co-founder of The Understanding Group (TUG), teaches information architecture at the University of Michigan School of Information and serves on the board of the IA Institute. He does IA work for clients including Herman Miller and JSTOR and his research focus is also his hero: Richard Saul Wurman.

Dan will be talking about Marshall McLuhan for Designers. He will share how the medium we use to express and specify our work is impossible to separate from the meaning that our colleagues and clients get out of these artifacts. The better choices that we, as designers, make when it comes to our sketching practices (and beyond!), the better the decisions will be from those who receive and review them.

Peter Merholz

Peter Merholz
Senior Director, Product Experience, Jawbone

Peter Merholz is a design and product management executive. He is a Sr. Director in Product Experience at Jawbone, the company behind UP fitness trackers. He helped OpenTable launch their redesigned website, and before that was VP of Design at Groupon. He was one of the founders of Adaptive Path, and helped grow it from 7 to 50 people. He’s been writing about design and technology (among other things) at http://peterme.com for 17 years.

For more, keep up with Peter at peterme.com or on Twitter as @peterme.

Schedule

Registration & Breakfast
Peter Merholz
Morning Keynote
Brandy Agerbeck
Explore the Draw Quad
Break
Rooms Blue (Main) Red Yellow
Dennis Kardys
The Straight Up “How To Draw Better” Workshop
Lauren Johnson
Rapid Paper Prototyping
Lunch
Abi Jones
Explore, Persuade, Destroy: An Introduction to Storyboarding Techniques
Jason Ulaszek
Make Your Stick Figures Work Harder: The 3 C’s of Sketching
Margot Harrington
Workshop: Associative Drawing
Break
Brandy Agerbeck
Eradicate Illuphobia
Break
Dan Klyn
Afternoon Keynote
Closing Ceremonies

Speakers

Blue Room

Abi Jones

Abi Jones
Interaction Designer, Google

Abi Jones designs for people interacting with Google’s Knowledge Graph, a semantic network of over 570 million objects (and 18 billion related facts) representing the continually growing realm of human knowledge.

Prior to working on the Knowledge Graph, Abi designed personal aspects of Google Search, including profiles in search and personal search. In her 20% time she teaches sketching and storyboarding classes to non-designers at Google.

When not designing interfaces for the computable portions of human knowledge, Abi writes a webcomic at DearFuture.com and rides her trusty 7-speed between the redwoods and beaches of Santa Cruz, California.

Explore, Persuade, Destroy: An Introduction to Storyboarding Techniques

Storyboarding helps me turn the brainstorming whirlwind of notes into a real product direction, and in turn provides a vision that my team can return to throughout the design and development process. In this workshop you’ll how to put your ideas in the context of user needs through storyboarding.

Exploring product ideas with stories bridges silos between your teams and gets you communicating by using collaborative methods to define product direction. By crafting a story together, every member of your team is focused on building a single, cohesive product. You’ll learn about the components of an excellent storyboard and how those elements impact interface design.

Persuade your managers and clients to champion user-centered products by channeling the power of stories. From childhood we’re wired to remember and think in story structure. In this workshop you’ll get examples of how to harness this ingrained skill by presenting your product concepts in the form of stories and storyboards.

Destroy zombie ideas, the ones without a brain or beating heart. Zombies eat resources and sap your team’s time, energy, and commitment. Your storyboards will drive a product’s structure and flow, saving time by focusing on ideas that provide value to your users.

Brandy Agerbeck

Brandy Agerbeck
Graphic Facilitator

Brandy Agerbeck believes that drawing is a powerful thinking tool. As a graphic facilitator, Brandy supports clients by mapping out their complex conversations onto giant sheets of paper. Transforming the discussion into a tangible drawing frees your best minds to focus, make more connections, generate new ideas and understand their work in new ways. Working as a visual, silent partner to facilitators, she collaborates on making meetings more productive with the best visual, spatial and kinesthetic tools.

Brandy speaks to the power of drawing as an author, teacher and speaker. From her 17 years of graphic facilitation experience, she published The Graphic Facilitator’s Guide: How to use your listening, thinking and drawing skills to make meaning. In her TEDx talk, she illustrates how to Shape Your Thinking as an individual and how we can blend the best of LIBraries and LABoratories, creating LIBLABs.

Morning Session: Explore the Draw Quad

To expand our definition of drawing and give broader context for our sketching, Brandy Agerbeck introduces The Draw Quad. Drawing is fantastic tool to think through ideas, AND to see and understand the world around us, AND communicate with each other, AND solve problems and improve our work. She’ll share a 2x2 matrix that holds drawing’s many possibilities, clarifying when it is a noun (a product) and when it is a verb (a process). By exploring these two aspects and four facets of sketching, everyone can find reasons to pick up a pen and draw.

Aftenoon Session: Eradicate Illuphobia

While we all arrived to Sketchcamp ready and rarin’ to draw, most of our colleagues and clients fear the act of picking up pen or pencil and putting it to paper. Today you filled your toolbox with ideas and techniques to make yourself a stronger sketcher. In this interactive hour, Brandy Agerbeck will share a handful of principles that you can use tomorrow to empower those you work with and for to draw with you, to engage more with your drawings. You’ll be invited to share your experiences of what has and hasn’t worked inviting others to collaborate visually, creating a group picture of how we can all tap into the power of drawing.

Dennis Kardys

Dennis Kardys
Design Director, WSOL

Dennis Kardys is a Chicago based UX designer and author with an affinity for all things mobile. He’s the author of the recently published Mobile Web Triage, and a contributing author to Smashing Magazine’s The Mobile Book. As Design Director at WSOL, Dennis leads a team of wisecrackin’ designers and developers in helping universities, hospitals and corporations alike take the plunge into mobile and responsive design.

For more, keep up with Dennis at robotregime.com or on Twitter as @dkardys.

The Straight Up “How To Draw Better” Workshop

One of the first things taught in sketching workshops is, “It’s okay—you don’t have to be good at drawing.” True as this may be, when it comes to visual thinking a little drawing skill goes a hell of a long way. Fortunately, anyone can learn to draw. Roll up your sleeves, it’s time to bust out the vine charcoal and take a studio crash course in drawing fundamentals. We’ll do some basic exercises designed to develop your visual perceptual skills while equipping you with an arsenal of rendering techniques you can apply right away.

If the terrifying stare of the blank white sketchbook page paralyzes you with dread, or feelings of self consciousness leave you hesitant to show your sketches, you should attend this session. Novice and expert sketcher alike, you’ll leave with more confidence in your drawing ability and some practice exercises that’ll have you seeing noticeable improvements in no time!

Red Room

Lauren Johnson

Lauren Johnson
Lecturer, Columbia College Chicago

Lauren Johnson is the Coordinator of the Interaction Design major and the User Experience and Web Development minors in the Interactive Arts and Media (IAM) Department at Columbia College Chicago, and has been a faculty member in this program since 2006. She received her Masters in Education, Learning Design and Leadership, New Learning, from the University of Illinois, where she studied knowledge acquisition and educational theory through the lens of usability and technology. She teaches interface design, interaction theory, user experience and usability, and collaborative development. She also runs an interaction design company, Goodspark, which focuses on content management systems and usability analysis for small businesses, with a specialization in women-owned businesses and creative firms.

For more, keep up with Lauren at goodspark.com.

Rapid Paper Prototyping

Paper prototyping is an excellent tool for iterating through ideas and getting them in front of an audience for testing as quickly as possible. Using paper and pencil as a medium, paper prototyping can be done efficiently and with minimal budgeting. This talk with cover best practices for ideation, paper prototyping, prepping these prototypes for testing using a mobile app like POP (Prototypes on Paper), and then showing them to an audience for guerrilla usability testing.

Jason Ulaszek

Jason Ulaszek
Executive Innovation Director, Manifest Digital

Jason Ulaszek leads the customer experience strategy practice at Manifest Digital. He has worked with some of the biggest and most influential brands in the country, including Allstate, Cardinal Health, Kohl’s and Mattel, helping them identify new business opportunities to improve brand awareness, customer satisfaction and loyalty. He is also Founder of UX for Good, an annual pro bono event that serves non-profits around the world by applying design-thinking practices to social challenges. Most recently, UX for Good partnered with The Dalai Lama Center for Peace and Education in Vancouver to design new tools for teaching social and emotional learning in primary and secondary education. He serves as an adjunct faculty member in the Human-Computer Interaction (HCI) Masters program at DePaul University in Chicago.

Make Your Stick Figures Work Harder: The 3 C’s of Sketching

Look inside a designer’s toolkit and you’ll likely find a broadly defined exercise called sketching. It’s an exercise that can turn napkins, flip charts, whiteboards and 6-up templates into valuable assets containing everything from direction of business models to mobile app experiences. While a sketching exercise might produce an artifact seemingly simple to the uninitiated, great designers know the exercise requires design itself. By purposefully designing the exercise around the “3 C’s”–communication, context and collaboration–we can increase participation and engagement by both design team members and stakeholders. In this session you’ll learn about these three factors that are key to consider in planning and facilitating a sketching exercise. You’ll also walk away with a handful of tips and tricks to try on your next project.

Yellow Room

Margot Harrington

Margot Harrington
Creative Director, Pitch Design Union & Adjunct Design Professor, DePaul University

Launched at the height of the 2008 recession, Pitch Design Union makes brands, websites, and publications for community-focused organizations, non-profits, small businesses, and contemporary art spaces. Clients include the Art Institute, the Chicago Design Museum, Studio Gang Architects, and Skillshare.com.

For more, keep up with Margot at pitchdesignunion.com or on Twitter as @pitchdesign.

Workshop: Associative Drawing

Even with the most finely tuned drawing skills, perfectly sharpened pencils, and just the right piece of paper, it’s still hard to know what to actually draw sometimes. Waiting for inspiration to strike is certainly one option, but it’s not exactly guaranteed, nor proactive. This workshop will teach you a series of prompts to take some of the pressure off, and underscore the importance of establishing your creative triggers as habit so your can push your work further. You’ll also be given ample time in the workshop to practice these skills, as well any you might’ve learned in earlier sessions. This session isn’t so much concerned with the quality of the marks, but the concept and idea behind them.

Location

Harrington College of Design

Harrington College of Design

About Harrington College of Design

In the heart of Chicago’s Loop, great location with lots of local flavor. Hosted in a school for design, Prototype Camp Chicago offers a great setting for learning.

Check out Harrington College of Design.

Where to Park?

There are several easy-access parking garages available in the surrounding blocks.

Where to Stay?

Coming from out of town? There are a lot of hotels in the surrounding area that may work well for you and we have already done the searching for you!

Chicago Sponsors Camps

  • Rosenfeld Media
  • Simplecast
  • Columbia College Chciago
  • MOMENT Design

Code of Conduct

All delegates, speakers, sponsors and volunteers at any Chicago Camps, LLC event are required to agree with the following code of conduct. Organizers will enforce this code throughout the event.

The Short Version
Full Version

Be respectful of other people; respectfully ask people to stop if you are bothered; and if you can’t resolve an issue contact the organizers. If you are being a problem, it will be apparent and you’ll be asked to leave.