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Chicago Camps

Prototype Camp

Saturday, August 24, 2013

Harrington College of Design – Chicago

Details

Prototype Camp delivers a full day of bringing together people who are interested in putting a bit more “build and create” into their craft.

Sometimes getting your idea across is all it takes, but getting your idea across can be daunting. Come spend a Saturday with us and learn how some of the most talented folks on all of the internets are getting their ideas across in various design and development methods!

Meet Our Awesome Sponsors

These fantastic sponsors are helping us bring this great event to you.

Lots of Great Reasons to Attend Prototype Camp Chicago

We’ve got some pretty incredible sponsors lined up to help make Prototype Camp a pretty fantastic day. When you spend your hard-earned $50 on Prototype Camp, you’ll get to enjoy the opportunity to take part in most, if not all of the following from our sponsors:

  • A unique, comfortable camp environment from our friends at Harrington College.
  • A good start to your day by having breakfast brought to you by SapientNitro.
  • Lunch and an excellent lunchtime talk from R/GA.
  • An excellent selection of books from the fine folks at A Book Apart!
  • A slew of some of the best books in the New Riders library!
  • Some of the best books around on protototyping and failing from the bright minds at Rosenfeld Media.
  • Free business cards from the business card people at Moo.com.
  • 5 free user tests for EACH attendee from UserTesting.com!
  • Free extended trials of the Drifty products, plus free 1-year subscriptions of their products to be raffled.
  • An annual subscription to the online developer training library of over 500 video courses from Pluralsight!
  • 4 months of the HotGloo Team Plan for free!
  • A bunch of snazzy UX Man notebooks and 1 free full license of Axure RP from Axure!
  • Something special to A/B test from Jawhole!
  • Some nice shirts to the winners of the A/B test with Jawhole from our pals at Polar!
  • 2 2-day passes to WebVisions Chicago and 30% off 2-day and 3-day passes to the event!
  • 6 copies of Present Yourself from O’Reilly!
  • Delicious snacks and tasty treats from Balsamiq, as well as a special gift for each attendee!
  • Some fantastic swag and complimentary software licenses from Optimal Workshop!
  • 2 yearly accounts from the awesome upstarts at CodePen.
  • A 20% discount for UXPin and 3 free 1-year licenses!
  • A few complimentary software licenses to Fluid to be raffled.
  • Some awesome wearables from the ridiculously cool people at MailChimp!
  • Incredible generosity from our pals at User Interface Engineering, Sabre, and Foiled Cupcakes!
  • 3 Free licenses full licenses from the fine folks at Fluid!
  • 2 free months of the “Premium Light” plan and 3 free “Premium” licenses for 6 months from the generous folks at Mockup Builder!
  • Sugru is providing each of our attendees with a gift card for some sugru! How cool is that?

We’ve got so many great reasons to show up that we can’t think of a good reason to miss out! Get your tickets now before they’re gone!

Keynotes

Fred Beecher

Fred Beecher
User Experience Designer, The Nerdery

Fred Beecher has been working in User Experience for 15 years. In that time he’s seen UX mature from a field struggling to prove its value to one driving an explosion of innovation and economic growth. To help feed the ever-increasing demand this explosion has sparked, Fred designed and implemented the UX apprenticeship program at The Nerdery in Minneapolis, MN.

Fred is also known for being an outspoken advocate for iterative design methods, especially prototyping. In 2007, he authored the first official Axure training program, which he ran until 2012. He has written numerous articles and blog posts on prototyping and iterative design, and he has spoken on these topics at design conferences worldwide.

For more, keep up with Fred on Twitter as @fred_beecher.

Jared Spool

Jared Spool
Founder, User Interface Engineering, & Co-founder, Centre Center

Jared Spool is the founder of User Interface Engineering (UIE), the largest usability research organization of its kind in the world. If you’ve ever seen Jared speak about usability, you know that he’s probably the most effective and knowledgeable communicator on the subject today. He’s been working in the field of usability and design since 1978, before the term “usability” was ever associated with computers.

For more, keep up with Jared at uie.com or on Twitter as @jmspool.

Schedule

Registration
Coffee & Breakfast Sponsored by Sapient
Fred Beecher
Morning Keynote
Morning Break
Rooms Blue (Main) Red Yellow
Jen Myers
Adventures in Prototyping: How To Make Simple, Solid HTML/CSS Prototypes
Jason Cranford Teague
Interactive Prototyping: Avoiding the Fidelity Cliff
Victoria Pater
Designing for Mobile in InDesign
Bonus: Andy Hullinger
(Presented in the MacLab on the 5th Floor)
From Idea to App: Learn to Use the CoronaSDK for Rapid, Native App Prototyping
10 Minute Break
Todd Zaki Warfel
Talk TBD
Dave Kiss
Build Stuff That You’d Use
Gabby Hon
Co-Designing with the Client: Using Axure to Bring Requirements to Life
Lunch
Sponsored by R/GA
Kaitlin Yapchaian & Marc Maleh
Creation as Concept: The Maker Culture of R/GA’s Prototype Studio
Max Temkin
Talk TBD
Smith Schwartz
Well-Designed Travel
Gail Swanson
The Right Type of Prototype
10 Minute Break
Mari Luangrath
Prototyping Cupcakes: Taking Delicious from Local to National
Philip Likens
Deciding What to Build Without Killing Each Other
Scott Sullivan
Prototyping Sensor Networks!
Afternoon Break
Snacks Sponsored by Balsamiq
Jared Spool
Afternoon Keynote
Closing Ceremonies

Speakers

Blue Room

Jen Myers

Jen Myers
Curriculum Director of Software Developer Content, Pluralsight

Jen Myers is a technologist, speaker and educator, and currently a Curriculum Director of Software Developer Content at Pluralsight. She has been involved with Girl Develop It, an organization that provides introductory programming classes for women, as a chapter leader, instructor and advisor since 2011 and founded a series of mother/daughter coding workshops called Code and Cupcakes Chicago. She has spoken widely about design, development and diversity, and focuses on finding new ways to make both technology and technology education accessible to everyone.

For more, keep up with Jen at jenmyers.net or on Twitter as @antiheroine.

Adventures in Prototyping: How To Make Simple, Solid HTML/CSS Prototypes

You need a prototype and you need it fast. Chances are, you’d also like it to look nice, be built on solid code and represent both the functionality and feel of the final intended product. With a good foundational knowledge of cutting-edge markup practices, design principles and readily available tools, it is in fact possible. This presentation will provide a look at the static site generators and style frameworks available, how to pick the right ones for your projects, and the process of using them to create quick, beautiful, representative prototypes.

Mari Luangrath

Mari Luangrath
CEO & Founder, Foiled Inc.

Mari Luangrath is best known for her dynamic speaking style, in which she shares stories about starting and growing Chicago’s Foiled Cupcakes. Starting the company using social media as its only form of advertising, Mari grew the business to revenue numbers 600 percent higher than originally projected.

Even without a traditional storefront, Foiled Cupcakes is Chicago’s most buzzed about cupcake operation. By marketing via Twitter and Facebook (totally by accident), Foiled is now Chicago’s cupcake darling, comfortably positioning themselves as the corporate go-to for sweet treats thanks to social media.

A sought-after international speaker and featured on national media outlets (Investors Business Daily, Wall Street Journal, Entrepreneur Magazine, Business Week, to name a few), Mari’s authenticity and passion towards business strategy and networking has resulted in an impressive client list, including over 100 Fortune 500 companies.

Prototyping Cupcakes: Taking Delicious from Local to National

Now shipping their sweets nationally, Foiled has undertaken their biggest challenge to date–sending delicious cupcakes in a box, while keeping the product and brand experience rich and unique… and still remaining competitive from a cost perspective. Mari and her team have successfully navigated this space, using pastry experience, customer data, trial and error, storymapping, and a strategic partnership with one of the biggest pharmaceutical shipping companies in the world–in order to do so profitably.

Max Temkin

Max Temkin
Co-Creator, Cards Against Humanity

Max Temkin is a designer from Chicago, Il. He’s worked for good causes like Obama for America and the Hotel Rwanda Rusesabagina Foundation, and makes the games Cards Against Humanity, Humans vs. Zombies, and Werewolf. The Chicago Sun Times said that his business has “the sophistication of a lemonade stand.” Max has a degree in philosophy from Goucher College.

For more, keep up with Max at maxistentialism.com or on Twitter as @maxtemkin.

Todd Zaki Warfel

Todd Zaki Warfel
Design Leader, Author, Speaker

Todd Zaki Warfel is a designer, maker, and craftsman. He loves designing with data and is passionate about grid systems, typography, and designing for mobile.

He’s currently tackling big data design challenges for mobile, tablet, and desktop applications. He designed Reframer, the industry’s first collaborative research and analytics application for qualitative data. He also founded and lead the UX design consultancy messagefirst for over a decade. He wrote the book on prototyping, Prototyping: A Practitioner’s Guide, and is co-authoring a book on Guerrilla Methods with Russ Unger.

For more, keep up with Todd at zakiwarfel.com or on Twitter as @zakiwarfel.

Red Room

Dave Kiss

Dave Kiss
Designer/Developer, Greyscalegorilla

Dave Kiss branches from the designer/developer model and is interested in shifting the paradigm that learning always has to be from the top down. He currently writes code and love-emails at Greyscalegorilla. In his free-time, Dave works on making stuff that he and other people use. He enjoys bitter beers, hiking amongst cedar trees, and writing biographies in third person.

For more, keep up with Dave at davekiss.com or on Twitter as @davekiss.

Build Stuff That You’d Use

As a designer or developer, keeping up with and growing your skillset can be challenging. However, figuring out what to do with those skills once you have them can be even more difficult. In this presentation, we’ll explore ways to come up with ideas that can lead to enhancing your work and workflow, shipping those ideas even when they aren’t perfect, and creating things that other people might even pay to use.

Jason Cranford Teague

Jason Cranford Teague
Sr. Creative Director, Capital One

Jason combines creative and technical know-how to help people communicate online. He has worked with businesses and organizations including USA TODAY, Marriott International, AOL, Virgin, Bank of America, The Aspen Institute, The Solar Energy Industry Association, and The USDA. Jason is a long standing leader in the Web design community, well know for being able to explain complex technical concepts to non-technical audiences. His most recent book is CSS3 Visual Quickstart Guide available in finer bookstores everywhere.

For more, keep up with Jason at geekdad.com or on Twitter as @JasonSpeaking.

Interactive Prototyping: Avoiding the Fidelity Cliff

Interactive Prototyping is the next big Ux skill, but many designers may avoid embracing it. Prototyping can become needlessly complex, requiring designers to know when they’ve designed enough, and it’s time to start building. In this session, Jason will explain some of the most common pitfalls with interactive prototyping, how they can be avoided, and why it’s never been more important for designers to learn how to create working prototypes.

Philip Likens

Philip Likens
Principal UX Designer, Sabre Labs

Philip Likens is the Principal UX Designer for Sabre Labs, a travel-focused emerging technology incubator. He is the creator of iHeartColor for iPhone and runs Crosstrain Camps: Events for Coders and Creatives in Dallas, Texas. Philip believes design, innovation, and entrepreneurship can produce human flourishing.

For more, keep up with Philip at deptof.com or on Twitter as @philiplikens.

Deciding What to Build Without Killing Each Other

Deciding what to build is hard. Making the decision as a team is even tougher. Team members often have differing views on which portions of the prototype are most important and what functionality to include. Tensions from the decision-making process can drive teams apart. In our labs group we have adopted a framework for making prototyping and project decisions. This presentation outlines the framework we use in Sabre Labs, as well as some examples of times we’ve gotten it right, and other times we haven’t.

Smith Schwartz

Smith Schwartz
Interaction Designer, Say Media

Smith Schwartz is a digital nomad who cascades with style around U.S. and the globe while working as a front-end developer and designer. She also writes about her adventures at Schwartzography.com as well as in the column ‘Well-Designed Travel’ at Apartment Therapy where she explores the intersection of travel and design on the road.

For more, keep up with Smith on Twitter as @smithschwartz.

Well-Designed Travel

About two years ago, my partner and I left behind our Chicago home and nearly everything we owned to pursue a fanciful life of nomadic travel. We had flexible jobs where working from home was considered normal, so we wondered why couldn’t home be anywhere we want it to be? This lifestyle (though not without its challenges), has enabled us to visit new places, learn new languages, skip winters and spend time with the friends and family that we rarely got to see in our formerly stationary lives.

The way we go about our day-to-day life on the road has been informed and made better by many of the development practices we already had, particularly in terms of prototyping. We continually strive for tight feedback loops so that we are free to try new things and quickly adapt. In our case we work for continual incremental improvement in our skills, our experiences, and our ability to connect with others to arrive at the most intentional and rewarding life that we know how to live.

Yellow Room

Gabby Hon

Gabby Hon
Senior User Experience Consultant

Gabby Hon is a Senior User Experience Consultant in Chicago with 12+ years experience. She founded UX Book Club Chicago in 2009, and co-founded SketchCamp Chicago with Russ Unger in 2011. Previously, she was a mentor at SpeakerCamp Chicago 2013.

For more, keep up with Gabby on Twitter as @gabbyhon.

Co-Designing with the Client: Using Axure to Bring Requirements to Life

Axure is a great tool to use to help move from a high-level list of requirements into functional concepting. Gabby will present an actual case study of how she used Axure to winnow down a 5-page list of requirements into a working prototype by co-designing with her client. Moving from whiteboard and pencil sketches into Axure, and refining on the go, we were able to get to a pretty decent prototype that gave visual designers the room to be creative, while adhering to the functional goals of the site.

Gail Swanson

Gail Swanson
Director of Strategy, 18F

Finding a better way, a happier way to do something is in Gail’s DNA. She couldn’t stop if she wanted to. She guides teams to look deeper, and learn about the people they serve to create technology that helps.

Gail has applied her strategy focused approach to design in a wide range of industries; molding technology into usable systems for humans. She is currently serving her country as Director of Strategy at 18F.

For more, keep up with Gail at practicallyux.com or on Twitter as @practicallyUX.

The Right Type of Prototype

How do you know what to prototype? What details are important to get right? What level of interactivity is necessary to get valid feedback?

Prototypes are very effective tools for playing out ideas, testing concepts and getting feedback. But they are often left out of the design and development cycles due to their disposable nature. It can be tough to justify the effort to make something for the purpose of experiment. Finding the right prototype medium and minimum level of detail required is essential. Without it, how will you get the stakeholder buy-in and funding?

Learn how to match your prototype fidelity to the information you need to gather. Understand the range of prototype techniques and match them to your situation. Get maximum value and minimize your project risk.

Scott Sullivan

Scott Sullivan
Applied Designer, Adaptive Path

Scott Sullivan is an applied designer at Adaptive Path in San Francisco. He has a background in theater, modern dance, creative technology, interactive performance art, and visual design. He is happiest getting his hands dirty building things that may or may not have a purpose.

Before joining Adaptive Path, Scott was a digital product designer at Involution Studios, and was heavily involved in launching and evolving startups. He has experience in many problem spaces—Education, Energy, Finance, Social Media and Digital Publishing.

For more, keep up with Scott at scottis.me or on Twitter as @scotsullivan.

Prototyping Sensor Networks!

This is an introduction to building connected environments. I’ll go over the main building blocks of what you need for a wireless sensor network, and show you how to get started making each “block.” This talk is intended for designers with little or no engineering ability who would like to start prototyping smart interactive environment-based experiences. I’ll give real world examples from a sensor network project I currently have deployed in a public space, and show exactly how data and feedback from the prototype has influenced the evolution of the system.

Victoria Pater

Victoria Pater
Collaborator, Co-founder, Designer, Quite Strong

Victoria Pater is a digitally-focused creative in Chicago. She currently works as a senior mobile designer at Orbitz Worldwide. As a co-founder of Quite Strong, a female collaborative made up of five women, she is a dedicated advocate for diversity in the design and tech communities. When she’s not designing, you’ll find her teaching typography at The School of the Art Institute of Chicago or traveling the world in search of hoppy beers and tasty tacos.

For more, keep up with Victoria on Twitter as @typeis4lovers.

Designing for Mobile in InDesign

Working in an agile setting has changed my approach to mobile design. I’ve let go of the pixel perfect final product and learned to iterate along the way in primarily one piece of software. I can flesh out everything from wireframes to final screens for my developers–all using Adobe InDesign. I’ll share how my files are set-up for efficiency and talk through the main reasons this works for designers who want to create better products that are constantly evolving.

Bonus

Andy Hullinger

Andy Hullinger
Program Chair, Harrington College of Design

Andy Hullinger is a design professor and the Program Chair for Web Design and Development at Harrington College of Design. His “***coding for creatives***” curriculum is helping to change the way designers work with creative technologies.

Creator of the award winning children’s book App Dragon Brush Andy has been exploring, teaching, and designing on the iPad right from its start. A former creative director, he consults with Chicago ad agencies to evolve their print campaigns for digital magazines. As a visiting professor at Northwestern’s Medill School of Journalism, he pioneered the Magazine Innovation Project’s efforts with tablet publishing. Andy lives in Evanston, Illinois with his wife, daughter, and son in a house full of good books and happy animals.

From Idea to App (in about an hour): Learn to Use the CoronaSDK for Rapid, Native App Prototyping

You’ll be surprised just how simple and quick it can be to craft your next prototype with this true mobile development framework. Join App developer and Harrington professor Andy Hullinger in the school’s iMac lab for a hands-on micro-class in using the CoronaSDK and programming with the high-performance Lua language. You do not need prior app development experience to learn how to use this elegant, efficient, and freely available software development kit as we walk step-by-step through the creation and coding of an animated, touch driven, multi-page iPhone App.

  • Discover tips and tricks for designing a functional mobile prototype presentation
  • Learn the simple syntax behind programming animation to enhance UI design
  • Understand the creation and optimization of images for mobile display
  • Experience the engineering cycle of native App development

Why learn CoronaSDK? In addition to being the #1 cross-platform mobile development framework you’ll find it easy to continue pursuing your curiosity. The Chicago CoronaSDK Developers Group Meetup is now hosted at Harrington and Andy currently serves as a Corona Ambassador advocating for the value of good design (both visual and functional) in App development and promoting the addition of Art education to Science, Tech, Engineering, and Math curriculum to put STEAM into S.T.E.M.

Kaitlin Yapchaian Marc Maleh

Kaitlin Yapchaian & Marc Maleh
R/GA

Kaitlin Yapchaian is the Executive Producer of R/GA’s Prototype Studio where she manages the day-to-day prototyping practice. Having worked across technology, marketing and publishing for nearly a decade, she has devised, managed and executed products and campaigns for a multitude of global brands including Google, Vogue and Nike. Kaitlin holds a B.A. in Studio Art from the University of Richmond in Virginia and currently lives in New York City.

As a group director at R/GA, Marc is responsible for the Data Visualization capability as well as the Rapid Prototype Studio. In this role, he works in partnership with the creative team to grow the data visualization capability by collaborating with clients on visual solutions for data-derived insights and is actively defining best practices for implementing prototyping as a key first step in multiplatform design across R/GA’s global network.

Marc has over 10 years of experience in interactive and new media technology. Prior to being named Group Director, Maleh served as Director of Interactive Production at Wieden+Kennedy NY, where he helped grow a team of producers, technologists, and creatives within a new structure designed to strengthen their integrated digital capabilities. Before moving to Wieden+Kennedy, Marc served for more than five years as an executive producer at R/GA, managing an integrated team of producers, creative directors, designers, and programmers for multiple Nike projects including Nike Running and Nike Football. Marc has also managed international design and technology teams in New York and Shanghai for Screampoint, working with clients that included Apple, AIG, World Trade Center Development, and Jamba Juice.

Marc received his BA from Lehigh University and his Masters from NYU’s Interactive Telecommunications Program.

Creation as Concept: The Maker Culture of R/GA’s Prototype Studio

From Google Glass apps to Tweeting E-Cigarettes, R/GA’s Prototype Studio is actively exploring innovative ways to use new technologies. Join Marc Maleh and Kaitlin Yapchaian to learn best practices for creating smart, swift, and effective prototypes.

Location

Harrington College of Design

Harrington College of Design

About Harrington College of Design

In the heart of Chicago’s Loop, great location with lots of local flavor. Hosted in a school for design, Prototype Camp Chicago offers a great setting for learning.

Check out Harrington College of Design.

Where to Park?

There are several easy-access parking garages available in the surrounding blocks.

Where to Stay?

Coming from out of town? There are a lot of hotels in the surrounding area that may work well for you and we have already done the searching for you!

Chicago Sponsors Camps

  • Rosenfeld Media
  • Simplecast
  • Columbia College Chciago
  • MOMENT Design

Code of Conduct

All delegates, speakers, sponsors and volunteers at any Chicago Camps, LLC event are required to agree with the following code of conduct. Organizers will enforce this code throughout the event.

The Short Version
Full Version

Be respectful of other people; respectfully ask people to stop if you are bothered; and if you can’t resolve an issue contact the organizers. If you are being a problem, it will be apparent and you’ll be asked to leave.